#ifndef GAME_H_
#define GAME_H_
class game
{
  private:
  
  public:
  board maps[10];
  int currentboard;
  char getMoveInput();
  void movementThink(char in);
  bool playing;
  bool quit;
  
  void menu();
  char getMenuInput();
  void invMenu();
  char getInvMenuInput();
  void showInvDetails(int num);
  
  character player;
  battle* cbattle;
  vector<monster> cmonsters;
};
#endif
